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The Video Games Industry Report (Global) February 2008 Provides a Comprehensive Analysis of the Industry Dynamics for the Global Video Game Industry

DUBLIN, Ireland - 
      Research and Markets (http://www.researchandmarkets.com/reports/c92635) 
      has announced the addition of “Video Games 
      Industry Report (Global) February 2008”
Posted : Thu, 22 May 2008 11:09:19 GMT
Author : RESEARCH-AND-MARKETS
Category : Press Release
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DUBLIN, Ireland - (Business Wire) Research and Markets (http://www.researchandmarkets.com/reports/c92635) has announced the addition of Video Games Industry Report (Global) February 2008 to their offering.

This report provides a comprehensive analysis of the industry dynamics for the global video game industry, which is divided into three parts: platform operators, software publishers and software developers. The report uses proven economic frameworks to provide a balanced and objective assessment of the issues facing the video games industry.

Questions answered in this report include:

Platform Operators

Demand factors

- What is the size of the market?

- What challenges does the console cycle present?

- What strategies are console manufacturers adopting to drive demand?

- How are consoles being used to derive new revenue streams?

- How do players use pricing to influence demand?

Supply factors

- Who are the main players?

- What strategies are players adopting to compete in this market?

- As the console cycle evolves how are competitors modifying their strategies?

- How does the platform market interact with the publishing and developer markets?

Software Publishers

Demand factors

- What is the relationship with the platform market and how does this affect demand for software?

- Where is income derived from?

- What strategies are publishers adopting to reduce buyer power?

- How is the market segmented?

Supply factors

- How is supply organised and who are the main players?

- What influences barriers to entry?

- What strategies are players adopting to support their competitive position?

- How do companies manage risk?

- What is the relationship between publishers who develop their own games and third party developers and how is this changing?

- What issues around rights do publishers need to consider?

Software Developers

Demand factors

- How do developers fit into the video games industry?

- What is the relationship between software publishers and software developers and what influences buyer power?

- Where is income derived from?

Supply factors

- How is the industry organised?

- What level of vertical integration exists in the video games industry and how does this affect independent developers?

- How are changes in demand affecting the competitive positions of suppliers?

- How are software developers funded and how are deals structured?

- What are the risks and cost pressures in this industry and how do developers mitigate them?

CONTENTS:

Platform Operators

- Demand

- Market size

- Buyers

- Power of substitutes

- Supply

- Barriers to entry

- Competitive rivalry

- Handheld consoles

- Power of suppliers

Software Publishers

- Demand

- Segmentation

- Buyer power

- Supply

- Players

- Barriers to entry

- Managing risk

- Brands

- Power of suppliers

Software Developers

- Demand

- Supply

For more information visit http://www.researchandmarkets.com/reports/c92635

Research and Markets
Laura Wood
Senior Manager
press@researchandmarkets.com
Fax: +353 1 4100 980


Copyright © 2008 Business Wire. All rights reserved.



Article : The Video Games Industry Report (Global) February 2008 Provides a Comprehensive Analysis of the Industry Dynamics for the Global Video Game Industry
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