The Earthtimes online News
Home


IBM and Seriosity Study: Online Gaming is Good For Business

Posted : Thu, 28 Jun 2007 11:06:02 GMT
Author : Seriosity, Inc.
Category : Press Release
News Alerts by Email click here )
Create your own RSS
News | Home

PALO ALTO, Calif., June 28  /PRNewswire/ -- According to a new study by IBM  and Seriosity, online role playing games are shaping the next generation of corporate leaders, revealing similar qualities in effective leaders in the distributed, global workforce and players of immersive, multi-player online games.
"What we have found is that success as a business leader may depend on skills as a gamer," said Jim Spohrer, Director of Services Research, IBM Research Center in Almaden, Calif. "Smart organizations are recognizing valued employees who play online games and apply their skills and experiences as virtual leaders to their are al world' jobs."
The studies show that there are significant parallels between online gaming and the future of work. Today's gamers are learning collaboration, self-organization, risk taking, openness, influence, and how to earn incentives linked to performance and be flexible in the way they communicate.
Seriosity teamed up with IBM's Global Innovation Outlook to study the dynamics of massively multiplayer online role-playing games (MMPORG) which can involve tens of thousands of participants who need to work closely together to achieve certain objectives. By observing how people collaborate and communicate to complete tasks in these virtual communities, key lessons were learned that readily apply to the business world. One of the most important features observed is how online environments allow leaders and managers, as well as anyone with good ideas, to collaborate in organizations that are distributed, global, hyper-competitive and virtual.
As businesses look to virtual worlds to build leaders and cultivate/retain top talent, key features of MMPORG/online gaming environments emerge including:

Incentive structures that motivate workers immediately and longer term Virtual economies that create a marketplace for information and collaboration Transparency of performance and capabilities Recognition for achievements Visibility into networks of communication across an organization
Attent (TM) from Seriosity was created with exactly these features in mind. Inspired by multiplayer games, Attent (TM) creates a virtual economy that for enterprise collaboration and a solution to information overload. Using Serios(TM), the virtual currency of the Attent ecosystem, the solution enables users to assign values to messages based on importance. Attent also provides a variety of tools that enable everyone to track and analyze communication patterns and information exchanges across the enterprise, while providing badges for achievements.
"This research has validated Seriosity's solutions for creating a platform to transform the business world. The research proves that online games have valuable lessons for success in business," says Ken Ross, CEO of Seriosity, "Seriosity's solutions provide the physical link to bridge the virtual and business worlds."
The IBM and Seriosity joint report can be viewed in its entirety at http://www.seriosity.com/leadership.html.
About Seriosity, Inc.
Seriosity's mission is to change the way people work together in today's information-intensive business environments. Its software products and services improve collaboration, innovation, communication and leadership. Using economic, psychological and gaming principles that create focus and motivation, Seriosity's solutions enable organizations to better align individual user behavior with corporate goals. Until now, these design elements have been missing from traditional enterprise software applications. The company combines a unique blend of intellectual property and thought leadership with a management team that has deep enterprise software experience. The company, located in Palo Alto, CA, is privately held and is funded by Alloy Ventures. For more information, please visit http://www.seriosity.com/ or call (650) 352-5631.
Seriosity, Inc. CONTACT: Ken Ross, President and CEO of Seriosity, Inc.,
+1-650-352-5624, kross@seriosity.com
Web site: http://www.seriosity.com/


Copyright © 2008 PR Newswire. All rights reserved.




Article : IBM and Seriosity Study: Online Gaming is Good For Business
Print this article
Share this article

Share on

Have your Say
Name
Email
Subject
Your Comment

Enter Verification code
 
  

 


Choose Theme
Green Earth Blue Earth Orange Earth Purple Earth

Search
 
You can

Current News

News Category
Business
Entertainment
Environment
General
Health
Sports
Technology
World

About us | News Archives | Browse old Archive | Feedback | Disclaimer | Mobile/PDA | News Alerts

The views expressed in the articles are not necessarily those of earthtimes.org and we accept no responsibility for the views or opinions
expressed in the articles either direct or indirect.

© 2008 www.earthtimes.org, The Earth Times, All Rights Reserved | Privacy Policy